Резюме на епизода
We’re joined by Colin Williamson as we introduce his newly launched photography collection in our digital archive. Colin’s former work in games journalism while living in Japan afforded him a front row seat to the launch of the Sega Dreamcast, PlayStation 2, rise of Pokémania, and more. This treasure trove of photographs documents the Japanese gaming scene from 1999 to 2005 at events like Tokyo Game Show, the JAMMA Show, and Nintendo Space World. We peek behind the industry curtain as Colin shares what it was like interviewing legends like Hideo Kojima, dealing with corporate PR handlers, and forming real friendships with developers. Finally, we cap off the episode with a pseudo digital-archaeology quest tracking down missing footage of a 2005 Electroplankton exhibition. *This episode has a follow-up bonus episode available to our paid tier Patreon members. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.…
We’re joined by Colin Williamson as we introduce his newly launched photography collection in our digital archive. Colin’s former work in games journalism while living in Japan afforded him a front row seat to the launch of the Sega Dreamcast, PlayStation 2, rise of Pokémania, and more. This treasure trove of photographs documents the Japanese gaming scene from 1999 to 2005 at events like Tokyo Game Show, the JAMMA Show, and Nintendo Space World. We peek behind the industry curtain as Colin shares what it was like interviewing legends like Hideo Kojima, dealing with corporate PR handlers, and forming real friendships with developers. Finally, we cap off the episode with a pseudo digital-archaeology quest tracking down missing footage of a 2005 Electroplankton exhibition. *This episode has a follow-up bonus episode available to our paid tier Patreon members. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.…
Епизоди
Episode 166: Colin Williamson Photography Collection of Japanese Game Culture
СлушаноWe’re joined by Colin Williamson as we introduce his newly launched photography collection in our digital archive. Colin’s former work in games journalism while living in Japan afforded him a front row seat to the launch of the Sega Dreamcast, PlayStation 2, rise of Pokémania, and more. This treasure trove of photographs documents the Japanese gaming scene from 1999 to 2005 at events like Tokyo Game Show, the JAMMA Show, and Nintendo Space World. We peek behind the industry curtain as Colin shares what it was like interviewing legends like Hideo Kojima, dealing with corporate PR handlers, and forming real friendships with developers. Finally, we cap off the episode with a pseudo digital-archaeology quest tracking down missing footage of a 2005 Electroplankton exhibition. *This episode has a follow-up bonus episode available to our paid tier Patreon members. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.…
Episode 165: VGHF Q3 Update
СлушаноIt’s time for another quarterly update seeing as how we’re now well into October. In this episode, we share some of our latest accomplishments: hitting a milestone of over 5,000 magazines digitized, completing our donor-data cleanup, new project-specific giving initiatives, major technical upgrades to our Japanese-language OCR and large image galleries (which helped power the successful launch of our E3 historical collection), active community research for the first EULA, and so much more! You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
Episode 164: National Virtual Forum for Digital Games in Libraries (DGIL)
СлушаноPhil Salvador is joined by Dr. Colin Post and Marisa Marzilli from University of North Carolina at Greensboro to discuss their upcoming Digital Games in Libraries (DGIL) National Virtual Forum, a conversation for the cultural preservation of digital-only indie video games to be held October 29-30. In this episode they introduce the DGIL initiative and its origin, discuss collection models, and ideate on future phases and resources for these efforts. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. See more from Digital Games in Libraries: Website: https://soe.uncg.edu/rdi/dgil/ Substack: https://digitalgamesinlibraries.substack.com/ Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg
Episode 163: The Complexities of EULAs
СлушаноPhil Salvador interviews Amy Thomas, legal expert and author of Copyright, Contract, and Video Games: Terms of Play, about the evolving landscape of digital rights and ownership in gaming. In this episode, Amy discusses her journey from studying Microsoft's Xbox One EULA in 2013; the complexities of EULAs, user rights, and the impact of digital ownership on game preservation; her research on possibly the earliest EULA, found in 1985 for Pitfall II; and the challenges of digital preservation, including implications of Sony's recent decision to discontinue physical PlayStation discs. Mentioned in the show: Tandy Software License: https://colorcomputerarchive.com/repo/Documents/Manuals/Games/Pitfall%20II%20(Tandy).pdf Moria License: https://free-moria.sourceforge.net/moria-non-free-license.txt You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. See more from Amy Thomas: LinkedIn: /amy-thomas The Centre for…
Episode 161: Blizzard Digital Vault
СлушаноOur library director Phil Salvador sits down for another What’s Your Deal? episode with Blizzard’s senior digital archivist, Leah Williams, to discuss her critical work of preserving their modern video game history. In this episode: Leah’s unconventional path to digital games preservation Managing art, UI, and visual FX Collaborating with engineers and metadata experts Why discoverability matters for legacy assets Building vital relationships across game studios Navigating AI tagging and digital preservation challenges Mentioned in the show: YouTube 35th year anniversary 35’ table Blizzard: The Next Chapter You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. See more from Leah Williams: LinkedIn: /leah-williams Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg